Engineer Update

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Engineer Update

Postby BlueDarkness » Sat Mar 06, 2010 11:27 am

Well this is exciting! We know they are working on the Engineer Update so I figured we could use this to speculate.

Anyway, I'm thinking whatever new melee weapon will probably end up being some OTHER kind of wrench, since he still has to be able to build.
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Re: Engineer Update

Postby ChikenCarnage » Sat Mar 06, 2010 12:17 pm

his alternate weapon is going to be a mech suite
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Re: Engineer Update

Postby Hooked » Sat Mar 06, 2010 12:59 pm

http://www.fpsbanana.com/skins/81654

(Never did get this one working. Though probably because it was the first mod I tried. :|)
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Re: Engineer Update

Postby TBone » Sat Mar 06, 2010 5:43 pm

Hooked wrote:http://www.fpsbanana.com/skins/81654

(Never did get this one working. Though probably because it was the first mod I tried. :|)


Dude! That looks sweet...sucks it didn't work though..

As for Engie update, all I want is a taunt kill for him, I really can't think of too much that Engie needs...then again I really don't play that class.
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Re: Engineer Update

Postby GuAcAmAlIn » Sun Mar 07, 2010 1:27 pm

A wider range on the sentry's would be cool. 6 round auto-shotty would be cool too.
Actually, something to go up against a sapper. Kinda like a razorback for a sentry would be awesome.
Ohh, maybe a fake sentry that kills spys trying to sap it :P
So many possibilities.
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Re: Engineer Update

Postby Dead » Sun Mar 07, 2010 8:39 pm

I'm still wondering where the anti sentry gun dog they blogged about a few months back is going to appear in some odd form.
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Re: Engineer Update

Postby krzikiller » Mon Mar 08, 2010 10:13 pm

There should be an option for the medic to uber/kritz the turret.
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Re: Engineer Update

Postby Dead » Mon Mar 08, 2010 10:46 pm

I believe soldier banner does work on it, I get assists sometimes from sentry kills while banner is up, never really paid enough attention to verify that yet.
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Re: Engineer Update

Postby GuAcAmAlIn » Mon Mar 08, 2010 11:02 pm

They should make it so another class can fix a engineer built item.
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Re: Engineer Update

Postby OBJECTION! » Tue Mar 09, 2010 4:52 am

-Goes only to level 2 but can see spies.
-Rocket-only with no attack on level 2 & 3 but can see farther.
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Re: Engineer Update

Postby krzikiller » Tue Mar 09, 2010 11:36 pm

GuAcAmAlIn wrote:They should make it so another class can fix a engineer built item.


Or even add onto it? Two engineers can double stack a sentry gun. Or heavy mounting the machine gun to make it super accurate. Or a shield with a small hole for sniper to shoot out. Those are the classes I play so who cares about the rest. Hehehe.
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Re: Engineer Update

Postby Marmalade » Mon Mar 15, 2010 1:33 pm

I think the melée weapon will be a hammer instead of another wrench
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Re: Engineer Update

Postby Jala47 » Mon Mar 15, 2010 4:36 pm

BlueDarkness wrote:Well this is exciting! We know they are working on the Engineer Update so I figured we could use this to speculate.

Anyway, I'm thinking whatever new melee weapon will probably end up being some OTHER kind of wrench, since he still has to be able to build.
New melee weapon will be under that yellow glove of his.
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Re: Engineer Update

Postby unGOdlike » Mon Mar 15, 2010 8:30 pm

Melee weapon will be a crow bar to plug the Half-Life Episode 3. It will have more damage against spies and sappers but will build slower.

Mech suit maybe, but most likely a mobile sentry or multiple sentries (1 turret each).

Good replacement for the shotgun would be a limited use portal gun lol.
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Re: Engineer Update

Postby DJResoL » Tue Mar 16, 2010 5:35 am

taunt kill is taking the glove off and slapping you with it.
Who needs a sig anyway??
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